is a design studio that uses technology and design to give shape and meaning to the human experience—enabling people to learn, play, share, connect, and engage with each other and the everyday world in authentic and enduring ways. Based in New York City, we are a multidisciplinary team of experienced interaction designers, technologists, makers, researchers, and storytellers that have been working together in one form or another since 2010. While we are well versed in creating both physical and digital projects—from museum exhibits to urban interventions, from physical products to iPhone apps—we are primarily interested in creating ideas that change culture and empower individuals and communities. We are lucky enough to be pursuing several of our own projects full time at the moment, but are always happy to hear from people who are creating awesome things, so please get in touch. hello@tkoh.co.

Kacie Kinzer's work involves creating rich and playful technologically-mediated experiences that change our relationships with everyday contexts and each other. Her project, the Tweenbots, is part of the permanent collection at the Museum of Modern Art in New York. Kacie has taught as an adjunct professor for the Interactive Telecommunications Program (ITP) at NYU, and as a teaching artist at the MoMA. As a Producer and Interaction Designer at Potion Design, Kacie helped create interactive projects for clients including the New York Public Library, the Smithsonian, and Bell Labs. Kacie is currently a doctoral student at NYU where her work focuses on narrative and informal learning.
More at kaciekinzer.com

Caroline Oh aims to create meaningful narratives through delightful interactions and design. She is a design fellow for the Center for Urban Pedagogy and an educator for the Global Action Project, for which her work focuses on empowering local communities. Caroline has acted as lead designer of award-winning installations and apps for the studio Potion for clients including the U.S. Holocaust Memorial Museum, New York Public Library and Smithsonian Channel, receiving praise from Apple, the American Association of Museums andCommunication Arts, among others. Caroline holds a Graphic Design MFA from CalArts and a Film BA from the University of Michigan.
More at carolineoh.com

Tom Gerhardt has worked as a software engineer developing interactive tools and experiences for clients including the National History Museum, the Museum of Jewish Heritage, and the Museum of Science and Industry. Currently, Tom is a co-founder of Studio Neat, a consumer product company that has launched numerous successful products including hardware and software tools for mobile devices, and recently co-wrote a book on independent capitalism and design entrepreneurship in the 21st century. Tom is an adjunct professor at ITP, where he teaches hardware and software design and usability. Tom holds a master's degree from NYU's Interactive Telecommunications Program (ITP).
More at studioneat.com

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